|
4. Creating a
Simple Motion Tween
Within a Flash movie,
animation is stored as a sequence of frames called a timeline.
Frames appear sequentially when an animation plays; however, not all
frames need to have contents defined. Through a process called tweening,
Flash uses a few specially defined frames called keyframes
to interpolate the intermediate frames.
The steps below
walk you through creating a simple right-to-left motion tween. Just
for fun, we'll animate a movie clip (the flying
macaw from Lesson 3) rather than a static graphic symbol.
- Drag the symbol you want to animate onto the frame where animation
should begin, in this case Frame 1. A black dot [] labels the
frame as a keyframe with its own content defined.

- Click on the frame where you want the animation to end. Then choose
Insert: Keyframe from the main menu. This creates a second,
identical keyframe on the end frame, in this case Frame 60. At 12
frames per second, this will generate a 5-second animation.

- At the final frame, drag the symbol from the left side of the
Stage to the extreme right of the window, beyond the edge of the
Stage. This will make it look like it's moving off-screen.

- Go back to the starting frame. Open the Frame panel. For
Tweening, select Motion. An arrow with a blue background
now appears between Frames 1 and 60.

- You've created your motion tween! To see the finished product,
click here.
In Flash, you can press F12 to preview the results.
|